Production Principles: Out of Your Head, 8th-10th November

On Wednesday, we managed to create a basic story idea, and decide which parts will be 2D animation and which will be stop motion. Clara and Evelyn offered to make storyboards, but there were so many different ideas being discussed that it was difficult to make sense of which ideas to include and which we had thrown out. So to clarify things, I wrote a straight forward list of the main plot points, with a few gaps filled in, using clear language and pictures so that we were all on the same page:

Version 1
The man walks into an empty fun fair - there are no people, the rides are not moving, the lights are off. Everything is black and white
There is an old camera on the ground
The man picks up the camera and puts strap round his neck 
He looks through the viewfinder 
Through the camera, he sees the funfair is colourful and alive
He looks back at his surroundings, which is empty again.
He looks into the camera again, and sees a different part of fair in colour
He presses the button.
There is a flash of light. 
When the light is gone, the man is in the alive, colourful fair
The man walks through the colourful fair
He buys a giant candy floss and eats it as he walks
He watches some fireworks
Colours from the camera start spreading across his body
He looks through the viewfinder and sees the black and white world
He presses the button
There is a flash of light
He is back in the black and white world. All the colour is gone
He takes the camera off and puts in back on the ground
He walks away
A piece of colourful confetti blows in the wind in the same direction as the man

We also started a Pinterest board to help collect visual ideas related to our story:

A Pinterest board became a very helpful way to communicate visual elements when language differences made it hard to explain verbally

These are the resulting storyboards:

Both Evelyn and Clara added details of their own as well, which added to the pool of ideas we had. There’s a part of me that finds that stressful, and wants to have everything decided and solidified as soon as possible, so I’m having to be more relaxed about letting the project evolve and change as it goes. Afterall, when I’m making something by myself, that tends to be how it happens. I think it’s just when I’m collaborating with a group, I feel more anxious about time and getting everything done because I feel less in control.

Production Principles: Out Of Your Head, 6th November 2023

We started out project by trying to find the key themes and images of our animation, starting with these words from the list:

  • Greed
  • Uncover
  • Tiny
  • Huge
  • Burst
  • Awaken

I tried to gear the group more towards the verbs from the list, as it made sense to me that action words like ‘burst’ would generate more images and basic starting points that we could build upon than trying to navigate too many big themes like ‘love’. Similarly, visual words like ‘tiny’ and ‘huge’ helped to generate simple ideas we could build upon.

At the brainstorming stage, we were open to any kind of images and ideas that came up. I felt more comfortable at this stage to stick to abstract themes than concrete story ideas, since it became clear quite quickly that people in the group had quite different ideas of what made a good story.

However, we reached a point when discussing abstract concepts could only get us so far, so a tutor suggested we brainstormed individually from each word, putting down whatever words and images came to mind without overthinking. This was helpful because we could then bring those ideas back to the main group discussion.

[insert scan of my ‘Uncover’ brainstorm]

We also discussed mediums, as we want to use both 2D and stop motion animation. I think I have more experience of stop motion than the others, and I’m more aware of the possibilities within that area, so I shared this with them as an example of bringing 2D and drawing experience into a stop motion world:

Production Principles: 3-Panel Story and Feedback

My final 3-panel story was based in this location drawing I did at Tate Modern:

I chose this one because I was pleased with the proportions of the girl (you can tell it’s a child) and she reminds me of the sort of characters that featured in books I read when I was growing up.

The way she’s standing made me imagine her waiting for something, which is how I ended up drawing her standing on a train station platform. It made several drafts before I decided to submit this one, most of which came from my head rather than using references.

I was pretty pleased with the final result, given that I rarely draw entire scenes like this from my imagination as a polished piece. However, a number of issues were flagged up during feedback. People felt it was unclear that it was at a train station, and some people thought the person on the opposite platform was another version of the girl. I had tried to change the proportions to show that this was an adult, but maybe the differences are too subtle.

The tutor said that my piece isn’t really a story, more just a single moment, and commented on the fact that it is very static. Part of the reason for this is that my moving image work is often influenced by director Wes Anderson, who uses a lot of static camera work and central alignment in his composition, and hones in on small, seemingly inconsequential moments. So I think I got a bit too caught up in my own stylistic tastes and didn’t think about whether I was creating a genuine dynamic story here.

But I still like the non-moving camera angle and the simplicity of it. I can see that it’s not very exciting, but it feels authentic to me. To me, this 3-panel story is about the feeling of waiting for someone important to arrive, not being able to move until they do, and then finally seeing them. I think you can communicate big things like that in small ways, and if I were to make this into a film or animation, I would include those little details like the girl’s hands fidgeting, or the wind blowing her hair and coat.

Actually I kind of want to make that now…

So to improve this piece, I would add some colour to help distinguish the different elements, and I would make the drawings more detailed for the same reason. If I were to change the camera angles, some ideas would be to show the little girl from the side in the second one, maybe looking at her watch or down at the long length of the train tracks.

Production Principles: Storyboarding, Location Drawing at Tate Modern

Monday 30th October 2023

Today we spent the afternoon at Tate Modern doing fast location drawing of people. It had to be fast because, being in a public place, people kept moving so you didn’t have much time to capture them.

To start with, we had to just draw people’s faces. I found this really challenging at the beginning, particularly since I’m used to just doing the bare minimum to represent faces when drawing people. I ended up sitting near to an artwork that people would stand and look at for a while, which gave me a bit more time to draw them, and by the end I felt more confident with it. Here are my some of my drawings:

Then we had to draw scenes. By now I felt much more willing to quickly get something down and move on, and I was quite pleased with some of my drawings:

Production Principles: Working on Final Storyboard

For my final storyboard, I didn’t feel confident in drawing 20-60 frames myself, so I decided to use photography instead.

After brainstorming the story, I found quite easy to write the final version with an inciting incident, climax and resolution.

I then decided to use pipecleaners to make simple puppets for my characters, and I made a set out cardboard and paper. I found it quite tricky to figure out how much detail I needed, particularly in the set. I considered printing off pictures to stick to the cardboard background, to create a backdrop, but worried this would limit the amount of angles I had available for photographing the panels.

For the panels, I photographed several angles and compositions so that I would have more than one option for putting it all together. By keeping the puppets/models simple, I could also reuse photographs to speed up the process.

I was pleased with this method of creating a storyboard because as well as reducing the amount of stress and time it would have taken to draw all the panels and compositions I wanted, it links to my main interest in stop motion. I found the process of composing close-up photographs of miniatures more challenging than I had anticipated, and I was glad to have the chance to develop that skill a bit further.

Production Principles, Storyboarding: 23rd & 25th October 2023

Monday 23rd October

In our first storyboarding class, we discussed the purpose of a storyboard and the elements of visual literacy that form storyboard language:

We also went through the different elements that go into composing a frame, often known as ‘camera language’.

I feel like these are all things that I would notice and be effected by when watching any kind of animation or film, but often without noticing, which is suppose is the aim to an extent – that these elements add to the message and emotion of the work without being a distraction from the story.

I found during today’s class that storyboarding that things like camera angles, framing, composition, perspective etc are more part of the purpose of it than things like character or set design. I also discovered that these are not things that I find easy to communicate in drawing – at least not at the same speed as other people in the group. My attempt to draw someone knocking over a vase, with the vase falling towards the camera, was not very successful:

So when we were set our assignment in the second lesson of creating a storyboard, I felt pretty overwhelmed, but knowing I didn’t have to rely on drawing alone helped a lot. I think I might bring in things like collage or photos for my storyboard. One idea I’ve had is to make models of my characters and stage them, and then photograph them to make the compositions I want.

Later on in the class, we had to do a continuous line drawing of the whole room. I enjoyed this a lot more than the little one-panel storyboard drawing we did. I think that was because a continuous line drawing is expected to be messy and imperfect, so I relaxed more. I also know from previous studies that I enjoy working in this scruffy, unfinished style in my drawing:

Continuous line drawing of classroom

Wednesday 25th October

Today we talked about story and story structure:

We also looked closer at composition in a camera shot. We had a go at recreating shots from a film, focusing on shape and tone value:

I found I felt more confident with this as I went, although the results are still quite mixed in terms of how well you can see what is actually in the shot.

Production Principles, Stop motion: Final Project

Monday 16th October

So our first problem on the afternoon of animating was that we hadn’t anticipated how long it would take to set up. While in the end it didn’t inhibit us too much, it’s useful to know for future projects that this can happen, and plan for more time needed at the start. Another thing I would do differently next time is maybe make the set, with the cardboard/tissue paper, beforehand, such as on the Friday. Even if it was just a rough estimate, it might have helped. But then again, part of what took so long with the setting up was getting the camera and the light right, which we couldn’t have done before our allotted time in the stop motion room. Going forward with future stop motion projects, however, I think I would plan out a time just for that phase of things, so I don’t feel rushed to get on with the animation the way we did today.

We also had a small communication problem with one member of the group, who had envisioned her 5-second sequence. as a more 2-dimenstional sequence that wasn’t possible with the setup we had planned for the rest of us. Adapting it took a bit of time, which also delayed the overall process, but she did so effectively. However, creating a version of the set on Friday before we got into the studio would have also probably avoided this problem, as we would have been able to communicate better how the whole piece was going to work.

I’m mostly very pleased with my sequence. It took a bit of time for me to sync it up with the sound, and it was a bit awkward having to ask the person capturing the frames to keep deleting them and redo them. This is an area where I often find it easier to work by myself than with others, when I have a very clear idea of what I’m trying to achieve and I know it would go smoother if I could do things myself instead of having to translate it to other people. However, I’m hoping with time this will get easier and I’ll be more confident in explaining what’s in my head.

Having someone else capturing the frames also made me feel like I had to work quickly, particularly since the whole thing was taking longer than we expected. Because of that, my green ‘log’ bobbing up and down on the lefthand side looks a bit odd, because I should have extended that for more than a couple of frames. If I’d had more time, or felt less pressure to get it done, I would have watched that back and redone it, or added on more frames before I moved on to the next bit.

Production Principles, Stop Motion: Final Project

Wednesday 11th – Friday 13th October 2023

For our group project, we chose the approach of dividing the sound into 4 sections of about 5 seconds, and then planning our own 5 seconds of animation separately. While it was clear that this will lead to a somewhat incohesive piece with a variety of different styles, I don’t think that’s a bad thing. The image we’re creating is of a sort of pond that has various things coming in and out of it, and I think it works to have all those things look and feel different from each other. It creates a kind of magical, fantasy feel to the piece, which is fun to do in stop motion, because you make things happen with real objects that you can’t in live action.

My 5-second section is not dissimilar to what I did on Monday, with a shape going in and out of the water, but this time it’s 3-dimensional. I didn’t intend for that to happen at the start, but it’s always interesting to build on previous ideas and see where else you can take them.

Introduction to Animation: 10 Photographs of Objects I Don’t Own Homework

A Story About Me in 10 Objects I Don’t Own

I wasn’t sure where to start with this task, so I just took pictures of things I liked or that I noticed, at first in my house and then all along Clapham High Street as I was walking to the shop. Then I started thinking about what these things meant to me and what they reminded me of. The little figurines reminded me of the day we put up all the picture and decorations in our house. The ‘Come in We’re Open’ sign reminded of when we moved to the area during lockdown, and everything on the high street was closed. And then I realised the story about moving in, and settling in, the journey for this house and area to feel like home.

Production Principles: Stop Motion, Monday 9th October 2023

Today we used replacement animation to make paper transform from one shape to another. I was going from a square to a circle and I wanted to be a little ambitious with it, making the shape turn into something else before it became a circle. I decided to have the square sink into the table and turn into an ocean wave before disappearing again and rising up as a circle.

My frames for replacement animation of shape transformation

It took me a bit of time to figure out the anatomy of wave, and in hindsight I could have used a reference instead of judging it by eye. But I think I still managed to create the illusion I was trying to, mostly. One thing I’d tried to convey was that the square, once it has disappeared beneath the surface, ‘swims’ along a bit, unseen, before emerging again as a wave. It didn’t quite look right though, so the tutor recommended using an eye-trace next time. So if I were to do it again, I’d have maybe a tiny dot of paper moving across the surface of the table to indicate the movement underneath, as if the square hasn’t totally submerged.

I think next time I would also plan out my frames a bit more before cutting them out, to have an idea of how many I’ll need. That would facilitate for more precise changes in speed as well, because it would be easier to add or take away frames between keyframes at the planning stage rather than the cutting out and animation stages.