Visual Narrative: Lip Sync, Week 1

Drawing a draft storyboard in thumbnails was useful again, to try out the shots and some basic character shapes. I found it hard to draw bigger, more details versions of the characters that actually looked the way I imagined, even when I tried using real towels as references. So I jumped straight to making models and photographing them instead, like I did for the storyboard rotation at the start of the year. Having my hands on the plasticine and shaping them to try out different positions and expressions was a lot easier for me than drawing them would be. I also had more control over the shots and camera angles, because I wasn’t trying to figure out the perspective from scratch. Then I drew basic facial expressions on the photos and put them into an animatic:

I did it this way round because I wanted to match it up with the audio straight away. Before I started, my original plan was actually to do it in Dragonframe, because then I could import the audio, hold the frames for however long they needed, and essentially have an instant animatic without having to import the photos and sound into Premiere Pro as a separate operation. But I didn’t have all the kit I needed, so I had to do it the long way round. However, I’m definitely going to consider doing something like that in the future.

My plan now is to trace over the photos to create a drawn storyboard, and then I can also import those drawings into Toon Boom to create my keyframes.

Visual Narrative: Lip Sync, Week 1

Friday 12th April

Character design exercises:

I’ve gone back to the idea of my characters being objects instead of people, and they are now two towels sitting on chairs:

That way, the character design is really simple, but they still have tonnes of potential for animation, as seen above. It think it’ll be fun to figure out how a piece of fabric would express itself.

Visual Narrative: Lip Sync, Week 1

My scene is now set in an empty cinema (except for the characters). Today I worked on the story and the storyboard

I often find it more helpful to write things out in words before I draw them, so I wrote out the movements and expressions of the characters. I was still feeling hesitant about drawing though, so I started with just planning out the camera angles with in thumbnails underneath. Having these made me feel more confident in drawing the full storyboard.

Animatic

After finishing the animatic, I realised I’d broken the 180 degree rule. Because of how the Boy turns around to look at the Dad, they are both on the left side of the screen, except for the final shot. However, I don’t think it will be too confusing, because of the setting. When the camera turns to the boy, the room and the seating is reversed as well, so I think it will still be clear where he is looking.

Visual Narrative: Monochrome – Impressionists on Paper exhibition, Royal Academy, 9th March 2024

Things I took away from this exhbition:

  • Different ways artists used both wet and dry materials on paper – but I was looking more at the use of dry materials e.g. pastels
  • Working with the textures of the paper
  • Different ways of creating tone, showing light and shadow
  • I particularly love the Degas ‘Woman Combing Her Hair’ for the way he’s really captured the movement. The places where he’s redrawn the lines, e.g. her arm and knee – even if that was just him correcting himself, it really feels like you can see her moving. It looks like frames of an animation layered on top of each other