

Drawing a draft storyboard in thumbnails was useful again, to try out the shots and some basic character shapes. I found it hard to draw bigger, more details versions of the characters that actually looked the way I imagined, even when I tried using real towels as references. So I jumped straight to making models and photographing them instead, like I did for the storyboard rotation at the start of the year. Having my hands on the plasticine and shaping them to try out different positions and expressions was a lot easier for me than drawing them would be. I also had more control over the shots and camera angles, because I wasn’t trying to figure out the perspective from scratch. Then I drew basic facial expressions on the photos and put them into an animatic:
I did it this way round because I wanted to match it up with the audio straight away. Before I started, my original plan was actually to do it in Dragonframe, because then I could import the audio, hold the frames for however long they needed, and essentially have an instant animatic without having to import the photos and sound into Premiere Pro as a separate operation. But I didn’t have all the kit I needed, so I had to do it the long way round. However, I’m definitely going to consider doing something like that in the future.
My plan now is to trace over the photos to create a drawn storyboard, and then I can also import those drawings into Toon Boom to create my keyframes.